UNCANNY

Universal DLSS 5 Neural Remaster Engine for PC Games and Emulators.

UNCANNY is an independent Windows real-time remaster middleware project combining DLSS 5 / Feature-18 neural rendering, adaptive Clean reconstruction stages, Motion Guard, Ghosting Guard, REVENANT persistent asset reconstruction, legacy-game compatibility, diagnostics and rollback.

Current public test candidate
v0.19.0-alpha.1 · release-alpha.rc2.hotfix.2 · ABI 140

DLSS 5DLSS5Neural RemasterDLSS5 Feeder CompatibilityPCSX2D3D9D3D11D3D12REVENANT

What makes UNCANNY different?

A feeder or injector normally handles one part of the pipeline. UNCANNY is being built as the complete user-facing remaster stack: API attachment, neural transport, real Feature-18 evidence, deeper reconstruction, motion protection, persistent asset rebuilding, controls, compatibility reporting and safe rollback.

Core systems

DLSS 5 tools and feeders

If you are comparing UNCANNY with DLSS5-Feeder, RenoDX/ShortFuse, OptiScaler, Deep Fried Chicken or RTX Remix, see the project's DLSS 5 tools and feeders overview. It explains where UNCANNY overlaps and where its remaster-engine scope differs.

Compatibility

Direct3D 12 is currently the strongest native PC path. D3D11, D3D10 and D3D9 compatibility work is implemented to different evidence levels. PCSX2 is a primary emulator target. Vulkan/OpenGL are not yet at DirectX parity.

See compatibility and evidence levels.

FAQ

Is UNCANNY a DLSS5 feeder? It includes feeder/transport-style compatibility work, but its scope is broader: neural rendering, Clean reconstruction, motion protection, REVENANT, controls, diagnostics and rollback.

Is UNCANNY just ReShade? No. The current product includes native runtime components, x86/x64 interoperability, an x64 neural helper, Control Deck, REVENANT workers and installer/rollback systems. Some compatibility routes may interoperate with third-party components internally.

Does UNCANNY work with PCSX2? PCSX2 is one of the primary targets and one of the most-developed environments; final neural REVENANT rendered-use acceptance remains in progress.

Read the full UNCANNY FAQ.

Project links

UNCANNY is independent and is not affiliated with or endorsed by NVIDIA. NVIDIA and DLSS are trademarks of NVIDIA Corporation.