Universal DLSS 5 Neural Remaster Engine for PC Games and Emulators.
UNCANNY is an independent Windows real-time remaster middleware project combining DLSS 5 / Feature-18 neural rendering, adaptive Clean reconstruction stages, Motion Guard, Ghosting Guard, REVENANT persistent asset reconstruction, legacy-game compatibility, diagnostics and rollback.
v0.19.0-alpha.1 · release-alpha.rc2.hotfix.2 · ABI 140
DLSS 5DLSS5Neural RemasterDLSS5 Feeder CompatibilityPCSX2D3D9D3D11D3D12REVENANT
A feeder or injector normally handles one part of the pipeline. UNCANNY is being built as the complete user-facing remaster stack: API attachment, neural transport, real Feature-18 evidence, deeper reconstruction, motion protection, persistent asset rebuilding, controls, compatibility reporting and safe rollback.
If you are comparing UNCANNY with DLSS5-Feeder, RenoDX/ShortFuse, OptiScaler, Deep Fried Chicken or RTX Remix, see the project's DLSS 5 tools and feeders overview. It explains where UNCANNY overlaps and where its remaster-engine scope differs.
Direct3D 12 is currently the strongest native PC path. D3D11, D3D10 and D3D9 compatibility work is implemented to different evidence levels. PCSX2 is a primary emulator target. Vulkan/OpenGL are not yet at DirectX parity.
See compatibility and evidence levels.
Is UNCANNY a DLSS5 feeder? It includes feeder/transport-style compatibility work, but its scope is broader: neural rendering, Clean reconstruction, motion protection, REVENANT, controls, diagnostics and rollback.
Is UNCANNY just ReShade? No. The current product includes native runtime components, x86/x64 interoperability, an x64 neural helper, Control Deck, REVENANT workers and installer/rollback systems. Some compatibility routes may interoperate with third-party components internally.
Does UNCANNY work with PCSX2? PCSX2 is one of the primary targets and one of the most-developed environments; final neural REVENANT rendered-use acceptance remains in progress.
UNCANNY is independent and is not affiliated with or endorsed by NVIDIA. NVIDIA and DLSS are trademarks of NVIDIA Corporation.